Just a quick update on how Void Assault is going. So far so good. The main rules have been written out and I'm now on to creating the initial ships for each faction (of which there are 5!) rules wise. I should have enough done to begin play testing with proxy models soon. Getting the points right is a bit weird without testing it first though because you don't know exactly how powerful stuff will be until you see it in action.
I'll post the basic faction backgrounds soon, it's not much but it gives you a rough idea on what the factions play like and what their ships should look like.