So the initial playtests have been done and things are good. The power diversion is a truly powerful thing but the massive downsides make it risky, just as I'd hoped. During one of the games someone decided to full power to engines on everything and ended up getting annihilated thanks to the drop in defensive power.
What was a problem though was the high Crew values. They worked but were way to high so I'm going to bring them down a bit. Scoring damage before you even roll because of high crew vs low countermeasures was ridiculous.