Thursday, 28 May 2015

Cult Mechanicus Thoughts - Initial Game(s)

So the Cult Mechanicus are almost here. I've managed to use the White Dwarf rules to give the new battle Servitors a go and the Tech Priest Dominus as well and I'm pretty impressed.

The first game was 1k points and I allied them into my Skitarii against a BAngles Archangels Strike Force (exterminatus supplement), consisting of a level 2 libby in termie armour, 2x 5 man termie squads with claws and 1x 10 man unit with Hammers and Shields. Librarian got invisibility, no prizes for guessing which unit he went in.

I had 5 Rangers with 2x Arquebus, 5 more Rangers with Arc weapons, 10 Vanguard with 2 plasma, a Dunecrawler, Tech Priest Dominus and 1x unit of 3 Kataphron Destroyers (the heavy weapons one) as well as a bunch of Skitarii relics I didn't particularly want to fill in the points a bit.

The Mission: Relic, 4x4 table.

As soon as I knew that Libby got invisibility I knew where this game was going. That power is ridiculous (although reading the rules I did play this wrong with my Cognis weapons) and every time I play someone they seem to get this one god damn power. I decided to have the Servitors take on one unit of Claws, the Dunecrawler the other with the Sniper Squad giving some help. I then have the Vanguard take on the termies with the other guys giving support after finishing off the smaller units. By the end of the game all he had left were 3 Hammer Termies and that was it. I have the Dominus, 1 Servitor and the Snipers but most importantly he had the Relic. He said he enjoyed the game and that it was a fairly balanced list (mine). He changed his mind next game.


Upped to 1500 for this one. I took the same list as before but added 10 Scions with 2x Hot Shot Vollyguns, a Lord Commissar with Carapace and Plasma Pistol, a Vindicare and a Level 2 Librarian with Biomancy and Force Thunder Hammer (clan raukaan relic). Considering the Librarian, Commissar and Vindicare did the sum total of fuck all over the course of the whole game the list suddenly became "broken beyond repair".

This time he took the same force org chart but had the 2x 5 man termie units, no 10 man unit, 2 librarians and Mephiston with several Sternguard units.

The Mission: Crusade (4 objectives), 6x4 table, Dawn of War deployment.

So what was the major change since the last game that made my list so broken? Was it the Vindicare and his super special ammo? Can't have been. He fired one shot that failed to wound and then died. Perhaps it was the Librarian and his Psychic powers? Nope. He never successfully cast a power nor could he be arsed to deny them. Must have been the Scions then. Wrong again they only took out half a Sternguard unit all game. Would you like to know what made my list so broken? My opponent did not get invisibility this time round. I then opened up with some serious first and second turn vollys of fire and killed off most of his units through sheer weight of fire. I then began picking off everything 1 at a time, slowly securing objectives as I went. Mephiston didn't stand much of a chance either. He was in a unit of 5 Claw termies that walked up the middle of the board only to be blasted by Vanguard and Kataphrons. Needless to say I felt a bit better after that game (had a bad day at work) but my opponent wasn't too happy prompting him to leave without helping to pack up (something that has really pissed me off recently).

Back on topic though. The new units actually performed really well. The plasma servitor let the side down a bit (he likes to lick the barrel of his gun) (I built the unit as 2x Grav 1x Plasma) but the other 2 did amazing no matter the target and the Dominus is just a marine killing, difficult to shift dick head, and that's without the relics/canticles!

Can't wait to use some more of these units, the battle robots in particular. Will get to try some stuff out tomorrow when the Mechanicus War Convocation goes into battle against the foul traitors of Khorne and their daemonic allies.

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