So yesterday i went down to warhammer world for an invasion doubles event for 40k, 600 points per player and each player gets 1 warlord (so 2 potential slay the warlords). I took imperial guard featuring a manticore and a colossus and my team mate took grey knights including a dreadknight.
For those who haven't been to an event at warhamer world first people there set their armies up on trays and wait for someone to sit opposite them for a game. This has a clear advantage for the people who turn up later on as they can see what they're up against and pick an easier target. We turned up first. Despite this our opponents had an ork horde and daemons, and they chose to fight grey knights and guard pie plate spam. Mission was big guns with the short table edge deployment and needless to say we won. Skarbrand and bloodletters turn up turn 1, dreadknight and manticore took them out. Turn 3 daemonettes and Mask (is that the right spelling?) turn up and between first rank fire and the manticore they died that turn as well. Ghazghul walked into our deployment zone and got held up by sergeants but that was fine, not like he was going to do a lot.
Game 2 didn't go as well. Normal deployment and kill points. VS Tau/Chaos with 2 (yes, 2 of them in a 600 point list) riptides and a helldrake. Only 1 scatter hit the entire game. We got wiped out bar 1 vet squad and the command squad. The only interesting thing to report from this game was the death of one of the riptides. It was wandering around our deployment zone blasting stuff and then it got tank shocked by a razorback. Riptide just wanted to step out of the way but failed his leadership so he began fleeing. On his way off of the board however it got charged by the dreadknight. We see it as it got scared by a MEHTAL BAWX and the dreadknight tripped it over.
Game 3 was the worst of the lot. Scouring and diagonal deployment. Against blood angels and tau. YET AGAIN the tau took 2 riptides and the angels had mephy. The only thing i'm going to type about this game is some of the amazing bullshit our opponents came up with and that despite that we lost 3-1 on secondary objectives (no one had troops left that weren't in combat).
1) Mephy can't join squads but characters can join him (sanguinary priest).
2) Riptide A is in combat, more guys go in. Riptide B is 6" away and can apparently overwatch despite the first riptide already being in combat.
3) Ordinance doesn't work out wounds/cover saves from the center of the blast so when a manticore shell splits into 3 bombs and all 3 land on the same firewarriors head exactly, he gets a 2+ cover from going to ground behind a defense line.
4) If you fire at a bastion (already on the board so it's dilapidated) with a manticore (so ordinance) and there are scouts on the roof you hit one or the other, not both.
Other than that last game it was a good day and i met some nice people, playing against strangers at a tournament is a refreshing change to the normal guys i play against.
Friday, 30 August 2013
Wednesday, 28 August 2013
Back in Action!
Right then, it's been a while since I've done one of these (mainly because I've not done much with DZC recently) so I've changed it around slightly. It's now going to be about my gaming projects in general which means I can put out more content more often (and hopefully not forget about it :) )
See you around, Bloodhunter.
See you around, Bloodhunter.
Friday, 7 June 2013
Commander On Deck!!
As you may have guessed from the title of this one i've now got my Kodiak ACV painted up.
The Condor next to it is a new one as well however that one will be for my Gladius tanks (which i should be getting any day now). Initially it was for my commander but then I realised that my commander has an infinite range, indirect firing orbital bombardment shot. he should hang around at the back of the board, he wont need this transport so he'll drive on and hang around the back blasting things.
Here is a picture of the whole army together, it's already growing. roughly 700 points now AND it's fully painted, more than can be said for any of my other armies for any game system (except pre-paints).
The Condor next to it is a new one as well however that one will be for my Gladius tanks (which i should be getting any day now). Initially it was for my commander but then I realised that my commander has an infinite range, indirect firing orbital bombardment shot. he should hang around at the back of the board, he wont need this transport so he'll drive on and hang around the back blasting things.
Here is a picture of the whole army together, it's already growing. roughly 700 points now AND it's fully painted, more than can be said for any of my other armies for any game system (except pre-paints).
Tuesday, 4 June 2013
Future Toys
Hawk Wargames have just sent out a newsletter showing off some 3D renders for new models. Looks like i'll be getting some artillery guns soon :)
http://hawkwargames.createsend1.com/t/ViewEmail/j/63A21F965917E830
http://hawkwargames.createsend1.com/t/ViewEmail/j/63A21F965917E830
Thursday, 30 May 2013
Starter Sets: Where to go next?
So, you've brought a starter force. You've played a few games with them and now want to expand. But where do you go?
In the end it's up to you, but the most obvious choice isn't necessarily the best. You might want some big tanks to add more firepower to your army, but is that really going to help? Same with adding more AA units.
What I recommend is to first get your command vehicle, you're going to need one soon anyway so you might as well get it now. This also means your commander is in a proper vehicle with his max sphere of influence.
Next step isn't to get more tanks either. It's to get more infantry. In the several games I've played the lack of boots on the ground has meant claiming objectives can get difficult. This is why I have got some more infantry in Raven light drop ships on the way to grab objectives quicker and give me more objective holders.
Play a couple more games and see what your list is lacking, then get some units to compensate. I've got some Wolverine scout units for additional AA and to help with the Kodiak command vehicles orbital strike as well as some Gladius heavy tanks for additional firepower arriving soon. I'll post those probably on saturday when i should be getting them.
In the end it's up to you, but the most obvious choice isn't necessarily the best. You might want some big tanks to add more firepower to your army, but is that really going to help? Same with adding more AA units.
What I recommend is to first get your command vehicle, you're going to need one soon anyway so you might as well get it now. This also means your commander is in a proper vehicle with his max sphere of influence.
Next step isn't to get more tanks either. It's to get more infantry. In the several games I've played the lack of boots on the ground has meant claiming objectives can get difficult. This is why I have got some more infantry in Raven light drop ships on the way to grab objectives quicker and give me more objective holders.
Play a couple more games and see what your list is lacking, then get some units to compensate. I've got some Wolverine scout units for additional AA and to help with the Kodiak command vehicles orbital strike as well as some Gladius heavy tanks for additional firepower arriving soon. I'll post those probably on saturday when i should be getting them.
I've actually made some progess!
I wasn't expecting this. Somehow over night I've managed to paint the rest of my starter box and base them. Managed to widen the hole of the flying stand enough to get the peg in a bit and stuff it with superglue.
Both Condor's are painted and the infantry done with squad markings on the base (red and blue). Decided on that sort of grass for the base because my uncle gave me a tub full and it makes the models stand out.
TIP: When painting infantry don't go into detail. It's not worth it. They're too small for it to be appreciated. All I've done is infantry in grey, guns in black and wash. That's it.
Both Condor's are painted and the infantry done with squad markings on the base (red and blue). Decided on that sort of grass for the base because my uncle gave me a tub full and it makes the models stand out.
TIP: When painting infantry don't go into detail. It's not worth it. They're too small for it to be appreciated. All I've done is infantry in grey, guns in black and wash. That's it.
Wednesday, 29 May 2013
In the beginning...
So here it is, my first post.
This is the current state of my army. As you can see it's a semi-painted starter box. I've got some more stuff on order and i'll post those when they're done. The far left Condor isn't on it's flying base because it wont stay in the hole (seriously it's been happening since Salute, has anyone got ANY tips for this?)
Despite only having played starter games so far (mission 1 in the book and no more than the starter forces with only 5 buildings) it's quickly become my favorite game. Even with our currently limited resources the game frequently can go either way, especially with those damned Scourge blowing up every building they find.
Anyway more to come later, probably when i finish painting what i have so far. Maybe a battle report on saturday as well, haven't decided on that one yet.

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